Scars
What actually happens when Health, Sanity, or Poise crosses zero - the permanent mark it leaves, and a working list of flavor to draw from instead of improvising one from scratch every time.
How Do Scars Work?
All three tracks - Health, Sanity, and Poise - work the same way once they cross zero.
At exactly 0 (Unconscious, Overwhelmed, or Flustered), a fresh scar is purely cosmetic - a mark, a tell, a habit, whatever fits. No mechanical effect on its own.
Dropping below 0 (into negative Health, Shattered Sanity, or Humiliated Poise) always leaves a permanent scar, and the GM may impose a genuine Flaw instead of a purely cosmetic one - lasting until that track is fully healed back to 0, GM's call in consultation with the player on which Flaw actually fits the harm taken.
Scars accumulate - each fresh crossing, after healing back up in between, adds a new one rather than replacing the last. A below-zero Flaw-scar grants no Flaw points of its own; it's a consequence the GM imposes, not a creation-time build choice. The Healing and Regeneration Gifts both grant immunity to the cosmetic tier only - neither can prevent or undo a below-zero Flaw-scar in the moment. That Flaw-scar can instead be healed away entirely given a full Month: Regeneration does it on yourself through rest alone; Healing does it on someone else through thorough, repeated application across that Month.
Physical Scars
Triggered by Health Levels crossing zero.
Cosmetic (at 0 Health)
- A jagged scar across the wound site, visible but doesn't impede
- A permanent limp on rough terrain
- A patch of skin that never healed right - discolored, numb to light touch
- A voice roughened or lowered permanently
- A missing fingertip or toe - functional, just gone
- A streak of hair gone stark white or gray from the wound site
- A faint tremor in one hand at rest, vanishing under real focus
- Eyes that don't quite match anymore
- A patch that never grows hair again
- Joints that ache and predict weather changes
- A visible burn or frost pattern mapped permanently onto skin
- Breathing that's audibly different under exertion - a whistle, a rasp
- A crooked bone that healed slightly off, visible on an X-ray but otherwise unnoticeable
- Scar tissue thick enough to be felt through clothing
- A nail that grows in permanently misshapen
- Skin that flushes or pales unusually fast at that spot
- A knee or shoulder that pops audibly on certain movements, harmless but noticeable
- A patch of skin that no longer tans or burns the way the rest does
- A scar that aches faintly whenever the weather turns cold
- Slightly reduced flexibility in one joint - cosmetic stiffness, not real impairment
- A permanent goosebump-like texture over the old wound site
- Teeth that chipped and were never quite fixed right
- A faint, bruise-like discoloration that never fully fades
- A small patch of numbness from old nerve damage
- A scar that catches light oddly - faintly visible under blacklight or certain conditions
- Slightly asymmetrical features from an old fracture that reset imperfectly
- A permanent callus on a palm or sole from old repeated strain
Flaw-Scar (below 0 Health)
Mental Scars
Triggered by Sanity crossing zero.
Cosmetic (at 0 Sanity)
- A tic that flares under stress - touching the scar, tapping a rhythm
- A recurring intrusive thought about the incident, easily dismissed but never fully gone
- A specific object you now can't be without, though you function fine if separated from it
- A genuine blank spot for the worst moment itself, though everything around it is intact
- A smell, sound, or phrase that makes you flinch, just for a beat
- Talking in your sleep about it, unknowingly
- A changed relationship to something ordinary (can't watch a certain kind of media, avoid a certain place)
- A new permanent habit picked up from the stress - counting, humming, checking locks
- A specific number, date, or word that now feels unlucky or significant, without being able to say why
- Difficulty holding eye contact when a conversation brushes the same topic
- A new taste or aversion to a specific food tied to the memory
- Automatically counting exits or escape routes on entering any room
- A private, harmless bedtime ritual that wasn't there before
- A mild wariness of a type of person resembling someone from the incident, not an individual
- Genuine discomfort with one specific genre or kind of media
- Talking quietly to yourself when alone, working through something unresolved
- A changed relationship to darkness or silence - needing a light on, or needing background noise
- Writing things down obsessively you'd normally just remember, not trusting your own memory the same way
- A flinch at being touched unexpectedly from one specific direction
- Preferring to sit facing exits or doors, without consciously deciding to
- A recurring, harmless dream fragment that resurfaces under stress
- Over-explaining or over-apologizing in moments that echo the original incident
- A private phrase or word you use only in your own head to steady yourself
Social Scars
Triggered by Poise crossing zero. Unlike Health and Sanity, Poise has no death threshold - social trauma can leave lasting damage, but never kills on its own.
Cosmetic (at 0 Poise)
Flaw-Scar (below 0 Poise)
Humiliated (below 0 Poise) is the social parallel to Shattered - unable to take the lead, negotiate, or be trusted to speak for the group, though still fully able to act on your own. See Humiliated for the full status.