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Scars

What actually happens when Health, Sanity, or Poise crosses zero - the permanent mark it leaves, and a working list of flavor to draw from instead of improvising one from scratch every time.

How Do Scars Work?

All three tracks - Health, Sanity, and Poise - work the same way once they cross zero.

At exactly 0 (Unconscious, Overwhelmed, or Flustered), a fresh scar is purely cosmetic - a mark, a tell, a habit, whatever fits. No mechanical effect on its own.

Dropping below 0 (into negative Health, Shattered Sanity, or Humiliated Poise) always leaves a permanent scar, and the GM may impose a genuine Flaw instead of a purely cosmetic one - lasting until that track is fully healed back to 0, GM's call in consultation with the player on which Flaw actually fits the harm taken.

Scars accumulate - each fresh crossing, after healing back up in between, adds a new one rather than replacing the last. A below-zero Flaw-scar grants no Flaw points of its own; it's a consequence the GM imposes, not a creation-time build choice. The Healing and Regeneration Gifts both grant immunity to the cosmetic tier only - neither can prevent or undo a below-zero Flaw-scar in the moment. That Flaw-scar can instead be healed away entirely given a full Month: Regeneration does it on yourself through rest alone; Healing does it on someone else through thorough, repeated application across that Month.

Physical Scars

Triggered by Health Levels crossing zero.

Cosmetic (at 0 Health)

  1. A jagged scar across the wound site, visible but doesn't impede
  2. A permanent limp on rough terrain
  3. A patch of skin that never healed right - discolored, numb to light touch
  4. A voice roughened or lowered permanently
  5. A missing fingertip or toe - functional, just gone
  6. A streak of hair gone stark white or gray from the wound site
  7. A faint tremor in one hand at rest, vanishing under real focus
  8. Eyes that don't quite match anymore
  9. A patch that never grows hair again
  10. Joints that ache and predict weather changes
  11. A visible burn or frost pattern mapped permanently onto skin
  12. Breathing that's audibly different under exertion - a whistle, a rasp
  13. A crooked bone that healed slightly off, visible on an X-ray but otherwise unnoticeable
  14. Scar tissue thick enough to be felt through clothing
  15. A nail that grows in permanently misshapen
  16. Skin that flushes or pales unusually fast at that spot
  17. A knee or shoulder that pops audibly on certain movements, harmless but noticeable
  18. A patch of skin that no longer tans or burns the way the rest does
  19. A scar that aches faintly whenever the weather turns cold
  20. Slightly reduced flexibility in one joint - cosmetic stiffness, not real impairment
  21. A permanent goosebump-like texture over the old wound site
  22. Teeth that chipped and were never quite fixed right
  23. A faint, bruise-like discoloration that never fully fades
  24. A small patch of numbness from old nerve damage
  25. A scar that catches light oddly - faintly visible under blacklight or certain conditions
  26. Slightly asymmetrical features from an old fracture that reset imperfectly
  27. A permanent callus on a palm or sole from old repeated strain

Flaw-Scar (below 0 Health)

Lame Impaired Senses Notable Appearance Fragile Speech Impediment

Mental Scars

Triggered by Sanity crossing zero.

Cosmetic (at 0 Sanity)

  1. A tic that flares under stress - touching the scar, tapping a rhythm
  2. A recurring intrusive thought about the incident, easily dismissed but never fully gone
  3. A specific object you now can't be without, though you function fine if separated from it
  4. A genuine blank spot for the worst moment itself, though everything around it is intact
  5. A smell, sound, or phrase that makes you flinch, just for a beat
  6. Talking in your sleep about it, unknowingly
  7. A changed relationship to something ordinary (can't watch a certain kind of media, avoid a certain place)
  8. A new permanent habit picked up from the stress - counting, humming, checking locks
  9. A specific number, date, or word that now feels unlucky or significant, without being able to say why
  10. Difficulty holding eye contact when a conversation brushes the same topic
  11. A new taste or aversion to a specific food tied to the memory
  12. Automatically counting exits or escape routes on entering any room
  13. A private, harmless bedtime ritual that wasn't there before
  14. A mild wariness of a type of person resembling someone from the incident, not an individual
  15. Genuine discomfort with one specific genre or kind of media
  16. Talking quietly to yourself when alone, working through something unresolved
  17. A changed relationship to darkness or silence - needing a light on, or needing background noise
  18. Writing things down obsessively you'd normally just remember, not trusting your own memory the same way
  19. A flinch at being touched unexpectedly from one specific direction
  20. Preferring to sit facing exits or doors, without consciously deciding to
  21. A recurring, harmless dream fragment that resurfaces under stress
  22. Over-explaining or over-apologizing in moments that echo the original incident
  23. A private phrase or word you use only in your own head to steady yourself

Flaw-Scar (below 0 Sanity)

Anxiety Short Fuse Amnesia Soft-Hearted Overconfident Secret

Social Scars

Triggered by Poise crossing zero. Unlike Health and Sanity, Poise has no death threshold - social trauma can leave lasting damage, but never kills on its own.

Cosmetic (at 0 Poise)

  1. A nervous habit that surfaces under real social pressure - fidgeting, a verbal tic, avoiding eye contact
  2. A specific phrase or turn of speech you now overuse without noticing
  3. A reputation quirk that follows you in certain circles - "the one who choked at..."
  4. A changed laugh - shorter, more guarded than it used to be
  5. A tendency to over-rehearse anything important before saying it out loud
  6. A specific social setting (a stage, a boardroom, a particular kind of crowd) that now makes you visibly stiffen
  7. A habit of downplaying your own achievements before anyone else can
  8. A go-to deflection joke you reach for whenever a conversation gets too real
  9. A slightly too-careful way of choosing words around one specific topic
  10. A physical tell - a hand to the collar, a shift in stance - that reads as discomfort to anyone paying attention
  11. An overcorrected confidence in low-stakes situations, masking real unease in higher-stakes ones
  12. A story you tell about the incident that's just slightly different from what actually happened
  13. A specific compliment or criticism that visibly throws you off script, every time
  14. A preference for written communication over face-to-face when the stakes are real
  15. A practiced neutral expression that slips only under real, direct pressure

Flaw-Scar (below 0 Poise)

Notoriety Pariah Secret Speech Impediment Short Fuse Shaken Confidence

Humiliated (below 0 Poise) is the social parallel to Shattered - unable to take the lead, negotiate, or be trusted to speak for the group, though still fully able to act on your own. See Humiliated for the full status.