Running the Game

GM References

Quick reference sheets, ready-to-run stat blocks, and the tools for the table.

Running the Game

Running the Game
The GM chapter of the Player's Guide. Setting Difficulty and what the dice curve actually does to it, ruling on the fly, building antagonists, running the consensus, and what to do with the pile of Fate Tokens the players keep handing you.

Quick Reference Sheets

One topic per page, built to be read in one look at the table. Select a sheet to open it, and use the arrows to flip through the rest. Every player sheet is also in one PDF, the Quick Reference Guide (7.6 MB), and the GM Reference Guide (8.7 MB) has every sheet on this page, GM and player.

The Basics

How 20 Below Works reference sheet
How 20 Below Works
The whole game in seven steps, for a new player.
Core Roll reference sheet
Core Roll
The one mechanic, and every modifier to it.
Advantage & Disadvantage reference sheet
Advantage & Disadvantage
Where an extra die moves the odds.
Difficulty Chart reference sheet
Difficulty Chart
Eleven rungs, with examples on each.
Time reference sheet
Time
How long things last, and what rest brings back.

Characters

Character Creation reference sheet
Character Creation
Fifteen steps as one path.
Elements and Sub-Stats reference sheet
Elements and Sub-Stats
What every number on your sheet does.
Skills reference sheet
Skills
The tiers, what they cost, and what they let you pick up.
Elements × Skills reference sheet
Elements × Skills
Five Skills, each read through all five Elements.
One Skill, Five Elements reference sheet
One Skill, Five Elements
The default pairing, and how to argue for another.
The Fate Triangle reference sheet
The Fate Triangle
Nature, Fate Tokens and Ki together.
Kotodama reference sheet
Kotodama
Pricing a claim: Magnitude, Range, Plausibility, Duration.
Boons and Flaws reference sheet
Boons and Flaws
What they cost, what they pay, and every way to earn a Fate Token.
Ki reference sheet
Ki
One pool, three jobs.
Using a Gift reference sheet
Using a Gift
Levels, the Gift Check, and attack dice.
Resources Ladder reference sheet
Resources Ladder
What each Resource Level gets you.
The Resource Index reference sheet
The Resource Index
Why a lower index is the easier check.
Advancement reference sheet
Advancement
Earning XP, every price, and what a session buys.

Combat

The Round reference sheet
The Round
Turn order you can follow with a finger.
Actions reference sheet
Actions
Everything a round can buy, and which band it needs.
The Combat Flow reference sheet
The Combat Flow
All of a fight as one decision tree.
Making an Attack reference sheet
Making an Attack
Approach, Defense, and where the dice come from.
Taking Damage reference sheet
Taking Damage
Hit, then every die on its own.
Weapons & Armor reference sheet
Weapons & Armor
The damage ladder, range, and four armor Zones.
Range & Movement reference sheet
Range & Movement
Four bands and three speeds.
Getting Around reference sheet
Getting Around
Leaving Melee, cover, ground, and climbing, jumping and swimming.
Chases and Travel reference sheet
Chases and Travel
Running someone down, getting away, and a day on the road.
The Vitals reference sheet
The Vitals
Health, Poise and Sanity side by side.
Status Effects reference sheet
Status Effects
Every condition, and how it ends.
Scars reference sheet
Scars
What going below 0 leaves, how it heals, and the Physical scars.
Scars, continued reference sheet
Scars, continued
The Social and Mental scars, and making your own.

Running Creatures

Stat Blocks reference sheet
Stat Blocks
Who rolls what, and which number on the card.
Building an Encounter reference sheet
Building an Encounter
Threat, Budget, the five bands, and building a creature.
Variant Templates reference sheet
Variant Templates
Dire, Giant and Mutated, and the twelve Mutation Traits.
Building a Creature reference sheet
Building a Creature
Every number on the card, and where it comes from.

The World

Hazards reference sheet
Hazards
Falling, fire, air, cold, venom and Corruption.
Materials reference sheet
Materials
Hardness and Health Levels for things, and how they break.

Adversary Catalog

Adversary Index
Every threat a party might face, with everything needed to run it at the table.
Cryptids
Folkloric creatures, statted and ready for a modern setting.
Nightmare Creatures
Original urban-fantasy horrors, built to unsettle rather than to be recognised.
Encounters
The arithmetic for weighing a fight and building your own adversaries.

Tools

20 Below Battle Tracker
Import PCs and NPCs, roll Initiative, declare Action Brackets with Ki bumps, and track Health, Poise, Sanity and Ki through the turn order. The same tracker runs as an Owlbear Rodeo extension and as a desktop app.
Encounter Difficulty Calculator
Load the party once, then build a fight and see what it costs before anyone sits down. Runs in a browser and as a desktop app.
The Brewery
Write in plain markdown and it lays the page out in the system's own typefaces and colours, then prints to PDF - two columns, sidebars, callout boxes, roll stamps, and a print mode with the gutters and bleed a print-on-demand service expects. The same tool the core book is made with, and it also runs as a desktop app.

Part of the 20 Below core rules.

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