Creation-Wealth Reference
How gear shopping actually works at character creation - a separate procedure from Pushing a Resource once play begins. See Weapons & Equipment for the full gear catalog.
What is my wealth at character creation?
Every character starts creation shopping with a creation-Wealth of 2. If you spent Resources Pool points on the Wealth Resource during creation, your purchased Level replaces that flat 2 outright - it's not the higher of the two, just whichever one actually applies.
How do I buy an item?
Every item on the gear catalog carries its own Wealth rating. Buying one is a three-step check, and every purchase requires a roll - there's no automatic free item, even one at or under your current creation-Wealth.
1. Find the gap - the item's Wealth rating minus your current creation-Wealth. This can be zero, or even negative, for an item at or under what you've got.
2. Check you can afford it - if the gap is more than your current creation-Wealth, the item is out of reach entirely. No roll happens.
3. Roll a Wealth Check - 2d10 vs. creation-Wealth + 6, roll-under, standard critical results apply.
What happens after I roll?
Success: the item is free - creation-Wealth doesn't move at all.
Failure: you still get the item either way - but creation-Wealth drops by the gap, floored at a minimum loss of 1. Even an item with no real gap still costs at least 1 Level on a failed roll. A critical failure doubles that loss.
Creation-Wealth carries across every purchase made during this shopping pass - it keeps dropping (or staying put on successes) until nothing left on the list is affordable via a viable roll, at which point gear shopping for this character is over.
Does this affect my Wealth once play begins?
Whatever your creation-Wealth ends up at after shopping has no effect on your actual Wealth Resource once play starts - that stays at whatever Level you actually purchased with Resources Pool points (or 0, if you didn't buy any). Once character creation ends, this whole procedure stops applying. Every Wealth purchase from then on uses the general Pushing a Resource rule instead, completely unaffected by anything that happened during creation shopping.