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Costs

The single source of truth for every tunable number in the system - pool sizes, per-point rates, and Advancement XP costs. The app reads this file directly; the same numbers are also written into character-creation.md, gifts.md, boons.md, and the Advancement chapter as human-readable prose for players, but those copies don’t drive anything - if you change a number here, update the matching prose there too so they don’t drift.

Creation Pools

Pool Total Points
Attributes 20
Skills 15
Boons 10
Resources 6
Gifts 21

Creation Rates

Item Value
Attribute Floor (starting free rating) 1
Attribute Cap (creation-time max) 10
Skill Tier Point Cost (per tier) 1
Resource Level Cost 1
Gift Level Cost 3
Gift Limiter Discount (per Limiter, per Level) 1
Gift Limiter Floor (minimum points/Level) 1
Gift Adder Cost - Lesser 3
Gift Adder Cost - Greater 6
Gifts Pool Leftover Rate (Discretionary per unspent point) 2
Boon Cost - Trivial 1
Boon Cost - Lesser 3
Boon Cost - Greater 5
Boon Cost - Legendary 7
Starting Fate Tokens 1

Discretionary Rates

Target Discretionary points per point
Resources 1
Skills 1
Fate Tokens 1
Boons 2
Gifts 4
Attributes 8

Gifts are priced per Level, not per pool point - a flat 4 Discretionary buys one Gift Level regardless of how many Limiters it carries, and a Gift Adder costs what its points are worth in Levels (a Lesser Adder is one Level, 4; a Greater is two, 8). Every other row on this table is per pool point: a Boon costs its own creation points times 2, an Attribute point costs 8, and so on.

Advancement (XP) Rates

Item Value
XP per Session (max) 5
New Resource (Level 0 → 1) - flat XP 4
Resource Level - XP multiplier (current level × N) 3
Skill Training Tier - XP multiplier (current tier × N) 2
Attribute - XP multiplier (current rating × N) 9
Boon - XP multiplier (× creation cost) 2
New Gift - base XP (before Limiter discount) 7
Gift Level raise - XP multiplier (current level × N) 5
Gift Limiter Discount, Advancement (per Limiter) 1
Gift Limiter Floor, Advancement (minimum XP) 1
Gift Adder XP - Lesser 6
Gift Adder XP - Greater 12
New Skill (Untrained → Trained) - flat XP 3
Flaw Buy-off - XP multiplier (× points granted) 3
Ki - XP multiplier (current Ki × N) 1
Ki maximum (× figured Ki) 2
Attribute over 10 - Fate ceiling +1 per N points 3
Attribute over 10 - auto-success per scene per N points 4
Attribute over 10 - critical band +1 per N points 5

Universal Caps

Apply at creation and after it alike. An Attribute may be raised past 10 with XP, but never contributes more than 10 to a roll; since every Attribute point grants one sub-stat point and no sub-stat exceeds 10, an Attribute of 20 is the point at which both of its sub-stats are full.

Cap Value
Attribute contribution to a roll 10
Sub-Stat maximum 10
Attribute maximum 20