Mid-Game Lookup

At the Table

The pages you reach for with dice in your hand.

None of this is new rules. It is the part of the book you stop reading and start looking things up in, so you are not hunting for a page while everyone waits.

Look It Up

The Player’s Guide
The whole book, chapter by chapter. Start at the beginning or jump to what you need.
How to Play
The core mechanic - the 2d10 roll, Difficulty, Advantage/Disadvantage - plus Ki, the five Attributes, and combat.
Movement
Moving in a round, cover, bad ground, climbing, swimming, chases and travel - for theater of the mind and a 1m-hex map - plus every combat action.
Difficulty Chart
The colour-coded ladder from Trivial to Nearly Impossible, with an example of each.
How Do I…?
Plain-language answers to the questions that come up most, with the exact roll for each one.

New here? Start Here. Building a character, or buying gear for one? Character Options.