Advancement Reference
Every post-creation XP cost in the system, in plain "how much does this cost me" form.
How do I earn XP?
Up to 5 XP per session, split across five flat categories - the GM awards each independently, so a session can land anywhere from 0 to 5:
| Category | XP | What it's for |
|---|---|---|
| Attendance / Participation | 1 | Showed up and played. |
| Good Roleplaying | 1 | Played the character well. |
| Heroism / Risk Faced | 1 | Took a real risk in character. |
| Learning / Discovery | 1 | Learned something significant about the character, plot, or world. |
| Standout Moment | 1 | GM's discretion - an especially memorable beat. |
Story Awards: separate from the per-session cap - occasional larger lump-sum grants for completing a major arc, defeating a significant villain, or hitting a defined campaign milestone.
How much to raise an Attribute?
Raising an Attribute from, say, 5 to 6 costs 45 XP (the current rating before the raise). Also grants 1 free Sub-Stat point to split between that Attribute's two sub-stats, same as at creation.
How much to raise a Skill Tier?
Going from Trained (Tier 2) to Adept (Tier 3) costs 4 XP - the tier you're leaving, not the one you're entering.
How much to raise a Resource Level?
Same price no matter what Level you're starting from.
How much for a new Boon?
2× its creation-pool cost:
| Tier | Creation cost | Advancement (XP) |
|---|---|---|
| Trivial | 1 | 2 |
| Lesser | 3 | 6 |
| Greater | 5 | 10 |
| Legendary | 7 | 14 |
How much for a new Gift, or to raise an existing one?
Acquiring a Gift for the first time (Level 0 → 1):
Plus any Adders bought in the same purchase, at their own cost (see below).
Raising a Gift you already have:
Both formulas subtract 1 XP per Limiter the Gift carries, same discount shape as creation-time Gift pricing - just never below 1 XP no matter how many Limiters are stacked.
How much for a Gift Adder?
2× its creation-time point cost:
| Tier | Creation cost | Advancement (XP) |
|---|---|---|
| Lesser | 3 | 6 |
| Greater | 6 | 12 |
Same price whether bought at acquisition or added later - Adders don't get more expensive with time, unlike Levels.
How much to buy off a Limiter?
Buying off one Limiter on a Gift currently at Level 4 costs 12 XP. Each stacked Limiter is priced and removed independently - buying off one doesn't affect what the others still cost.
Priced at the moment a Limiter is bought off, using the Gift's Level right then - raising the Gift further afterward doesn't retroactively change what an already-removed Limiter cost.